This research investigates how garments can function as wearable interfaces by integrating conductive textiles, physiological sensing, and computational design systems. Developed through a prototype wetsuit embedded with conductive neoprene and sensing zones, the project explores how bodily movement and muscle activity can be captured, translated, and transformed into both digital and physical design outcomes.
Rather than treating wearable technology as electronics attached to clothing, the research positions the garment itself as an active sensing interface. Physiological data generated through movement is processed through a computational workflow and translated into a set of morphological design rules capable of informing new garment structures, silhouettes, and responsive visual systems.
The project operates at the intersection of wearable computing, computational design, smart textiles, and embodied interaction, proposing a methodology in which garments simultaneously function as sensing devices, data-generating systems, and design tools. Through this approach, the research explores how clothing may become a medium for interaction between the body, computational environments, and future wearable technologies.
The work aligns with emerging research within Human-Computer Interaction (HCI), particularly within the field of Tangible, Embedded and Embodied Interaction (TEI), which investigates how physical materials, bodies, and computational systems can interact in meaningful ways. By combining conductive textiles, physiological sensing, and computational translation, the project contributes to ongoing discussions surrounding wearable interfaces, embodied technologies, and the future role of textiles within responsive computational systems.